// TOWN SPECIAL ENCOUNTERS
//    Town 32: Golem Factory

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_terrain = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_name(3210,"Golem Supervisor");
	set_boss_level(3210,1);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_town()) && (tick_difference(last_abil,get_current_tick()) > 0))) {
		last_abil = get_current_tick();
		counter = counter + 1;
		if (counter == 15)
			counter = 0;
		if (gf(308,0) > 0)
			counter = 0;
		
		if (counter == 9)
			print_str_color("You hear the factory start to charge up.",2);
		if (counter == 10)
			print_str_color("The factory sends power to the beam projectors.",2);
		if (counter > 9) {
			set_terrain(0,5,23,309);
			set_terrain(0,13,21,309);
			set_terrain(0,6,37,309);
			set_terrain(0,8,56,309);
			set_terrain(0,22,56,309);
			set_terrain(0,26,52,309);
			set_terrain(0,26,49,309);
			set_terrain(0,27,39,309);
			set_terrain(0,27,36,309);
			set_terrain(0,21,22,309);
			set_terrain(0,17,10,309);
			set_terrain(0,29,11,309);
			set_terrain(0,37,42,309);
			set_terrain(0,33,28,309);
			set_terrain(0,33,29,309);
			set_terrain(0,54,3,309);
			set_terrain(0,54,30,309);
			set_terrain(0,48,54,309);
			}
			else {
				set_terrain(0,5,23,313);
				set_terrain(0,13,21,313);
				set_terrain(0,6,37,313);
				set_terrain(0,8,56,313);
				set_terrain(0,22,56,313);
				set_terrain(0,26,52,313);
				set_terrain(0,26,49,313);
				set_terrain(0,27,39,313);
				set_terrain(0,27,36,313);
				set_terrain(0,21,22,313);
				set_terrain(0,17,10,313);
				set_terrain(0,29,11,313);
				set_terrain(0,37,42,313);
				set_terrain(0,33,28,313);
				set_terrain(0,33,29,313);
				set_terrain(0,54,3,313);
				set_terrain(0,54,30,313);
				set_terrain(0,48,54,313);
				}
		}

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrainrain_string_range("",1);
//	set_terrainrain_string_range("The sign says - .",1);

